![]() ![]() It paints the desert world of Kharak in the same epic brushstrokes as Relic rendered Homeworld, every cutscene (and yes, they’re the same excellent “2D” cutscenes that Relic’s older games were so good at) packing panoramic black bars, every camera angle panning across a gorgeous landscape. Deserts of Kharak is one of the best RTS games I’ve played in a long time. With ground, and gravity and a sky.Īny fears that the old formula wouldn’t work on this new landscape are quickly dispelled, though. ![]() Instead of this game being set in space, and allowing you to move your units along the X Y and Z axis, Deserts of Kharak is set on a planet. It even shadows much of the storyline, with players cast as a small force huddled around a powerful ship, racing through hostile territory with the enemy nipping at their heels. ![]() ![]() Sorry if I’ve yammered on about the old Homeworld games for so long when I’m supposed to be talking about a brand new video game, but it’s important to bring up because Deserts of Kharak has all of it. The way it married groupings, clear unit class icons and on-point radio chatter meant that in addition to battles developing in front of your eyes, you could also keep track of everything using your ears too. Which it needed to be, since battles would often develop pretty quickly. ![]()
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